Jul 06

Computer Games as Cultural Artifacts: a conference on why games matter

On 14 and 15 September the International Conference “Computer Games as Cultural Artifacts” will take place inside the Red Town Hall in Berlin. The purpose of the conference is to tackle the challenges derived from interpreting computer games as cultural artifacts.

If we start considering video games not just as mere children’s toys, then we need to explore all the implications on an institutional and cultural level. This is the focus of the summit, that will take into account many different subjects, such as the need to keep the digital heritage accessible to future generations. The conference will be also an occasion to talk about the future of the video games industry, exploring the new forms of moral and social responsibilities born from the emerging technologies, such as Virtual Reality.

The conference will be shaped by a diverse and interdisciplinary array of delegates, coming from different backgrounds and specialties, that will explore the theme of games as cultural artifacts in the future. The opening event will take place on Thursday on 14 September 2017 and will be held in German. Eight panels will be held on Friday, 15 September 2017, and the visitors will be able to choose between German and English.

The conference is taking place under the auspices of Berlin Senator of Culture Dr. Klaus Lederer and is made possible by funds from Bundeszentrale für politische Bildung. It is supported by BIU – Bundesverband Interaktive Unterhaltungssoftware and Deutscher Kulturrat, further partners are GAME Bundesverband e.V. and Stiftung digitale Spielekultur. Media partners are “Politik & Kultur” and Ströer Media Brands.

For further info and to get the full program it’s possible to consult the official website.

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